The ZDoom Community Map Project "Take 1"
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ZDoom Community Map Project "Take 1" | |
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Author | Various (see below) |
Port | ZDoom |
IWAD | |
Status | Released |
Link | ZDoom Community Map Project at Doomworld/idgames |
This mod received one of the 11th Annual Cacowards on Doomworld! |
Description
The ZDoom Community Map Project (ZDCMP) is a WAD created by many members of the ZDoom Community. It contains a large single map which was created by passing the file on to each mapper and adding a new area to the level. The WAD contains almost every exclusive ZDoom feature that was available at the time (New monsters, slopes, fake sector over sectors etc), and is a great example of what ZDoom can do. It also uses a few new monsters which are now available in the "Beastiary".
A sequel had been planned, then subsequently cancelled, then resurrected again in The ZDoom Community Map Project "Take 2". The "Take 1" won a Cacoward at the 11th Cacowards.
Contributors
- Tormentor667 (mapping, gfx, detailing & project leader)
- BioHazard (mapping & credits)
- Giest118 (mapping & end boss)
- Xaser (mapping)
- Lexus Alyus (mapping & music)
- HotWax (mapping)
- Christoph Oelckers (mapping)
- Nanami (monsters)
- Nightmare (mapping & detailing)
- Enjay (mapping)
- Pablo Dictter (mapping)
- DD_133 (mapping)
- Grubber (mapping & weapons)
- Cccp_leha (mapping)
- Randy Heit (compressing map data)
- Risen (gfx, compiling)